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Plan your magic build with our gameplay tools for character development.

Magic Skill Calculator

Plan your elemental magic build by allocating points across six schools, unlocking spells, and tracking specializations in real time.

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Earth Magic
Emerald Grove
0/10
Spells
  • Staff of Roots: Tangling Growth
    Summons roots from the ground to immobilize enemies in an area.
    Req 3
  • Gaia's Tome: Stone Skin
    Coats the caster in rock armor, reducing physical damage taken.
    Req 6
  • Venom Wand: Toxic Spore
    Fires a spore that explodes on impact, poisoning nearby foes.
    Req 9
  • Gaia's Fist: Rock Throw
    Hurls a heavy boulder at the target.
    Req 12
πŸ’¨
Wind Magic
Howling Sands
0/10
Spells
  • Stormcaller Staff: Lightning Bolt
    Calls down a bolt of lightning instantly on the target cursor.
    Req 3
  • Zephyr Wand: Gust
    Launches a blast of air that pushes enemies away from the caster.
    Req 6
  • Tome of Skies: Updraft
    Creates an updraft launch, allowing for glider deployment mid-combat.
    Req 9
❄️
Ice Magic
Borea
0/10
Spells
  • Glacial Staff: Ice Spikes
    Erupts sharp ice spikes from the ground in a line.
    Req 3
  • Frostbite Wand: Chill
    Fires a projectile that slows enemy movement and attack speed.
    Req 6
  • Winter's Grimoire: Frozen Tomb
    Encases a single powerful enemy in solid ice, stunning them purely.
    Req 9
πŸ”₯
Fire Magic
Devastated Lands
0/10
Spells
  • Inferno Staff: Fireball
    Chargeable attack that launches a large explosive fireball.
    Req 3
  • Ember Wand: Flamethrower
    Channeled spray of fire that burns enemies in front of you.
    Req 6
  • Calamity Codex: Meteor
    Summons a meteor from the sky after a delay, dealing massive area damage.
    Req 9
  • Volcanic Rune: Magma Trap
    Sets a rune on the ground that erupts lava when stepped on.
    Req 12
πŸŒ€
Void Magic
End-game
0/10
Spells
  • Void Caller: Black Hole
    Creates a singularity that pulls all nearby enemies towards its center.
    Req 3
  • Entropy Wand: Life Drain
    Beams that drain health from the enemy to heal the caster.
    Req 6
  • Void Walker's Journal: Blink
    Instantly teleport a short distance.
    Req 9
  • Null Sphere: Void Shield
    Absorbs magical damage and converts it to mana.
    Req 12
✨
Light Magic
Sacred Temples
0/10
Spells
  • Sunrise Staff: Radiance
    Emits a pulse of light that heals all allies in range.
    Req 3
  • Judgement Wand: Smite
    Calls down a beam of light. Deals double damage to Undead.
    Req 6
  • Paladin's Tome: Aegis
    Grants temporary invulnerability to the caster or target ally.
    Req 9
Points Remaining: 30 / 30
Build Summary
Review your specializations and unlocked spells at a glance.
Your Specializations
Total Spells Unlocked

0 spells

Based on the number of spells unlocked across all elements.

Unlocked Spells

No spells unlocked yet

What is the Magic Skill Calculator?

The Magic Skill Calculator helps you plan how to allocate a limited pool of skill points across elemental magic schools (Earth, Wind, Water/Ice, Fire, Void, and Light/Life). As you invest points, you unlock spells and can identify specializations for your build.

What can you do with it?

Allocate Points
Allocate up to 30 points total, with 10 points per element.
See Unlocks
See which spells you unlock at each investment threshold.
Track Specializations
Track specializations (5+ points in an element) and your total unlocked spells.

How to use the Magic Skill Calculator?

Use the + and βˆ’ buttons on the left to allocate points into each element. The right-side Build Summary updates instantly with your specializations and total spells unlocked.

Step 1: Pick an element
Choose the element you want to invest into (Earth, Wind, Water/Ice, Fire, Void, Light/Life).
Step 2: Allocate points
Add points until you reach your desired unlocks. Spells begin unlocking at 3 points.
Step 3: Review your build
Check the Build Summary on the right for specializations and total unlocked spells.
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Frequently Asked Questions

Spells unlock based on how many points you invest in an element. The first spell unlocks at 3 points, the second at 6 points, the third at 9 points, and so on.

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Magic Skill Calculator | Allocate Magic Points & Unlock Spells | HytaleIO